I'm just posting this so you know we haven't died. :) We're doing what we can to get ready for the kick starter and diligently working as our alter ego day job goers to make ends meet. By day, I'm a mild mannered computer programmer helping to fix companies in desperate need of experienced specialists and by night, I'm a newspaper reporter for the daily planet. Er... That's another alter ego. By some nights, I make this game and shoot video for kick starter. Dragons.
I'm also attending classes on Model Morphing for smoother transitions and custom transition types. I'm also attending classes on shaders, to improve texturing and image effects. Dragons..
I've also been researching dragons all over the place. Eastern, Western, Dragon Men, Elemental Dragons, Dragon Warriors, and a lot of culture surrounding them. Dragons...
Even though this first game version doesn't include dragons directly, its leading to its sequels and sister game and I think the dragon mechanics will be awesome.
Again, the project is constantly improving. And in a couple weeks, we'll be hoping for your support in helping us afford the pro licensing for better lighting, shadows and an assortment of additional benefits for the game. We are also considering developing this for Ouya as well. It looks like we'd be the first larger scale RTS on it. Of course with the Ouya financial boost, we'd also be limited to them for the first 6 months after release. But perhaps that's reasonable. Still in discussion. Hope to have kick starter started up soon. :)