Thursday, July 3, 2014

Bringing back the first code

A while ago, we chose as a group to move on from the blocky version I had, but that was also the farthest we had the code.  The team is not together anymore, and the project has fallen apart.  I recently took an interest in taking the first version of the code and continuing to work on that.  I've turned it into an Android compatible version.  I've also stripped out networking, as that needs the pro version of Unity + the pro version of Android (to work on android), at least the compiler tells me that.

Instead I'm making it a stand alone city builder.  Resources are all 0'd for now.  I'll be building up internal managers for this.

but here is the android test file:

Initially, I'm finding the controls move too fast on my tablet.  Every click is so sensitive, that the screen goes flying.  and I can't bring up the menu.  perhaps with a pen I can.  But these are all bugs to start improving.  On Windows, with a mouse, it works just fine.  Click and the menu appears and then you can add a building.

I only have one building added at the moment.  Prior, the list was generated by the server based on what you had permissions to use, so I need to move that control system to the client.  If it moves on like this, I assume this will just become a network free game.  Single Download and run.  Possible a permanent purchase booster pack for new buildings.

Sunday, February 9, 2014

Dragon's Flight Tests

My environment is not quite back up, and most of the team has been busy with other things.  Dorothy recently sent me a dragon model, and is working on perfecting another.  I've been working on flight tests for the dragons. Whats the point to a game with flying dragons if you can't share in the experience?

As the dragons grew to depend on magic, their natural ability to fly was reduced.  Something closer to a chicken.  Not very elegant.  But they can glide pretty well, and use magic to help add more force off the ground and do other tricks in the air.

Here is a slightly closer view.  When closer to the ground, dragons can pick up more speed.  Allowing them to get to higher peeks, and glide farther distances.  Below is a video of a recent flight test in the game.  Temporary background music is added, the orbs help add to the the feel of the flight.  The lighting and water effects are far better.   I'm working on applying the math/logic to its flight.  Pieces of it work, and I'll work on improving it over time.